Fast. Loud. Roguelite hockey.
PUCKFALL is a fast, arcade hockey brawler built for competitive chaos and unforgettable moments. No license, no sim menus, no mercy — score a goal, draft a relic, and snowball your club into a wrecking machine.
The Game
Easy to pick up, hard to master. Big hits fill your meter. Every shift matters.

You and an AI winger vs their club — passing, one-timers, scrums, slapshots, goalies who leave live rebounds. The ladder up is public, below.

Turbo Blitz. Puck Magnet. Ice Shock. Big Hit. Gloves Off. Skill wins games; mayhem makes highlights.

Eight founding crests and counting. Represent yours from the streets to the legends.

Gear, jerseys, masks. Represent your club — or embarrass it.
The Arenas
Four venues on the concept slate — from downtown neon to the bottom of the sea.




The Build, In Public
Developed the virefall way: one proven slice at a time, every claim pinned by an automated harness. What's checked is playable right now.
- P0.1 — rink, momentum skating, shooting, board bounce, body checks, chase-and-shoot AI, goals, clock. Shipped.
- P0.2 — goalies. Corners or speed, or it's saved — and every save is a live rebound. Shipped.
- P0.3 — game feel: goal horn, crowd, screen shake, ice spray, stun stars. Shipped.
- P0.4 — touch + controller: phone sticks, standard gamepad, one input path. Shipped.
- P0.5 — 2v2 with passing: assist-aimed feeds, one-timers, an AI winger who gets open. Shipped.
- P0.6 — arena chaos: hold-to-charge slapshots, rebound banking, loose-puck scrums, goal light show + net ripple. Shipped.
- P1.1 — turbo + big-hit meter: hits charge it, turbo burns it, full meter = one FLATTEN-anyone super-hit. Shipped.
- P1.2 — ON FIRE: three straight goals by one skater = flames until you're scored on. Shipped.
- P1.3 — fights: press F, drop the gloves, somebody eats ice. Shipped.
- P1.4 — behind-skater camera with camera-relative skating. Shipped.
- PT.1 — cartoon restyle: big-head players, toon outlines, a packed neon crowd. Shipped.
- PT.2 — roguelite relic draft: score, pick an artifact, snowball the run. Shipped.
- PT.3 — run structure: a ladder of matches vs escalating clubs, relics carry between them
- P2.2 — leaderboard
- P3 — online multiplayer. Club vs club. The whole point.