Fast. Loud. Roguelite hockey.
PUCKFALL is a fast, arcade hockey brawler built for competitive chaos and unforgettable moments. No license, no sim menus, no mercy — climb a roguelite ladder of escalating clubs, draft a relic every time you score, and snowball your team into a wrecking machine before one loss ends the run.
The Game
Easy to pick up, hard to master. Big hits fill your meter. Every shift matters.

You and an AI winger vs their club — passing, one-timers, scrums, slapshots, goalies who leave live rebounds. The ladder up is public, below.

Turbo Blitz. Puck Magnet. Ice Shock. Big Hit. Gloves Off. Skill wins games; mayhem makes highlights.

Eight founding crests and counting. Represent yours from the streets to the legends.

Gear, jerseys, masks. Represent your club — or embarrass it.
The Arenas
Four venues on the concept slate — from downtown neon to the bottom of the sea.




The Build, In Public
Developed the virefall way: one proven slice at a time, every claim pinned by an automated harness. What's checked is playable right now.
- P0.1 — rink, momentum skating, shooting, board bounce, body checks, chase-and-shoot AI, goals, clock. Shipped.
- P0.2 — goalies. Corners or speed, or it's saved — and every save is a live rebound. Shipped.
- P0.3 — game feel: goal horn, crowd, screen shake, ice spray, stun stars. Shipped.
- P0.4 — touch + controller: phone sticks, standard gamepad, one input path. Shipped.
- P0.5 — 2v2 with passing: assist-aimed feeds, one-timers, an AI winger who gets open. Shipped.
- P0.6 — arena chaos: hold-to-charge slapshots, rebound banking, loose-puck scrums, goal light show + net ripple. Shipped.
- P1.1 — turbo + big-hit meter: hits charge it, turbo burns it, full meter = one FLATTEN-anyone super-hit. Shipped.
- P1.2 — ON FIRE: three straight goals by one skater = flames until you're scored on. Shipped.
- P1.3 — fights: press F, drop the gloves, somebody eats ice. Shipped.
- P1.4 — behind-skater camera with camera-relative skating. Shipped.
- PT.1 — cartoon restyle: big-head players, toon outlines, a packed neon crowd. Shipped.
- PT.2 — roguelite relic draft: score, pick an artifact, snowball the run. Shipped.
- PT.3 — the run: climb a 3-act ladder of escalating clubs, relics carry between matches, one loss ends it. Shipped.
- P2.2 — leaderboard
- P3 — online multiplayer. Club vs club. The whole point.