Fast. Loud. Roguelite hockey.
PUCKFALL is a fast, arcade hockey brawler built for competitive chaos and unforgettable moments. No license, no sim menus, no mercy — play 3-on-3, climb a roguelite ladder of escalating clubs, draft a relic every time you score, and snowball your team into a wrecking machine before one loss ends the run.
The Game
Easy to pick up, hard to master. Big hits fill your meter. Every shift matters.

You + two AI linemates vs their club — assist-aim passing, first-touch one-timers, scrums, slapshots, breakaway slow-mo, goalies who leave live rebounds. And your linemates feed you now instead of hogging the puck.

Skate over on-ice discs for ROCKET, GHOST or SHOCKWAVE. Draft a relic every goal. Crowd-momentum surges, SNIPES, hat tricks, pull-the-goalie gambles. Skill wins games; mayhem makes highlights.

Eight founding crests and counting. Represent yours from the streets to the legends.

Gear, jerseys, masks. Represent your club — or embarrass it.
The Arenas
Four venues on the concept slate — from downtown neon to the bottom of the sea.




The Build, In Public
Developed the virefall way: one proven slice at a time, every claim pinned by an automated harness. What's checked is playable right now.
- P0.1 — rink, momentum skating, shooting, board bounce, body checks, chase-and-shoot AI, goals, clock. Shipped.
- P0.2 — goalies. Corners or speed, or it's saved — and every save is a live rebound. Shipped.
- P0.3 — game feel: goal horn, crowd, screen shake, ice spray, stun stars. Shipped.
- P0.4 — touch + controller: phone sticks, standard gamepad, one input path. Shipped.
- P0.5 — 2v2 with passing: assist-aimed feeds, one-timers, an AI winger who gets open. Shipped.
- P0.6 — arena chaos: hold-to-charge slapshots, rebound banking, loose-puck scrums, goal light show + net ripple. Shipped.
- P1.1 — turbo + big-hit meter: hits charge it, turbo burns it, full meter = one FLATTEN-anyone super-hit. Shipped.
- P1.2 — ON FIRE: three straight goals by one skater = flames until you're scored on. Shipped.
- P1.3 — fights: press F, drop the gloves, somebody eats ice. Shipped.
- P1.4 — behind-skater camera with camera-relative skating. Shipped.
- PT.1 — cartoon restyle: big-head players, toon outlines, a packed neon crowd. Shipped.
- PT.2 — roguelite relic draft: score, pick an artifact, snowball the run. Shipped.
- PT.3 — the run: climb a 3-act ladder of escalating clubs, relics carry between matches, one loss ends it. Shipped.
- PX.1–3 — center-ice jumbotron + puck shadow, STYLE passing combos, goal-cam confetti. Shipped.
- PX.4–13 — dekes, on-ice power-ups, hat tricks, pull-the-goalie, breakaway slow-mo, SNIPES, crowd-momentum surges, boarding glass-shatter, per-match summary + MVP. Shipped.
- PX.14 + 3v3 — first-touch one-timers, three-a-side, fair faceoffs, a linemate who feeds you, smarter AI. Shipped.
- PX.15 — dangle the goalie: deke him out of his crease and roof it into the open cage. Shipped.
- PXR.1 — WebXR VR mode: enter an immersive headset session on a Quest and play from a rinkside seat with the touch controllers. Shipped.
- P2.2 — leaderboard
- P3 — online multiplayer. Club vs club. The whole point.